The Potions Thread is dedicated to elevating simple consumables into strategic, flavorful components of your game. This is not just a list of recipes; it is a guide to the alchemy of The Woven Realm, where every concoction offers unique utility and unexpected narrative consequences.
Here, you will find the knowledge required to make potions feel dynamic, tying their acquisition to dangerous quests and their effects to the deeper rules of your setting.
This thread focuses on the crafting, effects, and utility of all consumable magical drafts:
New Recipes & Effects: A collection of custom potions with novel effects (non-healing), volatile properties, and unique uses in and out of combat.
Crafting & Acquisition Rules: Detailed guides on running potion creation, including required tools, ingredients (like those found in the Flora thread), and the chance for unexpected side effects.
Alchemical Complications: Rulesets for creating volatile, unstable, or cursed drafts that inject risk and reward into your player’s inventory.
Unique Components: Lore and mechanics for rare, high-value ingredients that drive dedicated side-quests and black-market trade.
This elixir grants a flash of foresight. Using its power lets you undo a failure, but risk temporal headache, causing disadvantage on attacks and saves.