The Skill Checks Thread is dedicated to refining the most fundamental system in the game: the resolution of action. A skill check is the constant point of contact between a player’s intent and the structure of The Woven Realm.
Here, you will find the knowledge required to move beyond simple binary success/fail outcomes. We provide structures that turn every skill check—whether for climbing a wall or charming a guard—into a meaningful narrative moment, even when the player fails the roll.
This thread focuses on system mastery, consistency, and narrative integrity in resolution:
Variant Rule Frameworks: Custom rulesets for turning complex actions (like running a siege or conducting research) into clear, multi-step Skill Challenges.
Narrative Failure Structures: Guides on resolving failed checks in ways that advance the plot or introduce a twist, rather than bringing the game to a dead stop.
Consistent DC Guidelines: Comprehensive frameworks for setting balanced and logical Difficulty Classes (DCs) for any action, ensuring consistency across your entire world.
Social Encounter Rules: Advanced systems for using skill checks in dialogue, ensuring player wit and cleverness are rewarded, not just a high die roll.

A players history check is an invitation to explore your worlds deepest secrets; heres how to reveal just the right amount of lore to make the moment truly matter.