Eliminate the boring D&D Critical Fail. When failure occurs, succeed with a severe, narrative cost. The story must always move forward with a complication.
Stop tracking rigid spell slots with charts. Use the flexible Arcane Pool instead. Magic should be immediate, impactful, and based on the caster’s willpower, not math.
Stop rolling dice for basic skill checks. If the character is an expert, they succeed automatically. Reserve dice for moments of true consequence or extreme difficulty.
Stop waiting for fixed initiative numbers. Achieve better D&D Combat Flow using dynamic methods like Popcorn Initiative. Combat should feel chaotic and cinematic.
Stop tracking HP. Narrative Wounds make combat visceral. The fight should not stop for math. Use descriptive injury states instead of numbers.
The rulebook is a powerful tool. If a rule slows down the story, ignore it. The DM is the Chief Storyteller.