Essential D&D House Rules for Narrative Play
Are you tired of combat that feels like math? Does the official rulebook slow down your game? The Anti-Rules Anthology is a comprehensive guide for Dungeon Masters who believe the story always comes first. We provide practical, tested house rules to replace the most frustrating and flow-killing mechanics in Dungeons & Dragons, freeing you to focus on dramatic flow and player immersion.
We challenge the notion that precise balance is more important than creating memorable, consequential moments. We don’t just break the rules—we replace them with something better. Welcome to D&D, unchained.
Every article in this anthology is built on these core principles, ensuring your game is always moving, always dramatic, and always focused on the fun:
Fiction Over Physics: We stop counting every copper piece and every five-foot step to focus entirely on what is dramatically appropriate and narratively necessary.
Simplify, Don’t Stop: We replace complex mechanics (like Spell Slots) with simple, elegant alternatives (like the Arcane Pool).
Failure Must Be Interesting: We eliminate the frustrating D&D Critical Fail and replace it with the story-advancing Critical Complication.
This initial collection dives deep into fixing the biggest bottlenecks in the D&D experience. We provide you with the exact tools you need to fix:
Damage Tracking (The Narrative Wounds System)
Turn Order (Flow State Fighting)
Skill Checks (The Auto-Success Rule)
Spellcasting (The Unified Arcane Pool)
Failure (The Critical Complication)
What’s Next: Volume Two Preview
The journey is not over. Volume Two of The Anti-Rules Anthology will tackle more complex, systemic issues to refine your campaigns even further. Look forward to posts covering:
Rethinking Rest: Speeding up the Short and Long Rest mechanics.
Loot & Economy: How to handle treasure and costs without tracking every coin.
Character Creation: Simplifying ability scores and backgrounds for faster play.